NVIDIA Expands Simulation Omniverse With Blender and Adobe Integration

NVIDIA says that millions of designers will be able to use its 'metaverse' with major 3D apps.

NVIDIA


The NVIDIA Omniverse developer program includes more than 200 prebuilt extensions available with source code, as well as tools, resources, and training.
NVIDIA has expanded its Omniverse simulation and collaboration platform with software integrations to allow more developers to jointly create simulations.

NVIDIA Corp. today announced a major expansion of its Omniverse simulation and collaboration platform that includes new integrations with Blender and Adobe to open it to millions more developers and users. NVIDIA's Isaac Sim engine, which is built on Omniverse, can be used to create digital twins for training a wide range of robots.

The open-source Blender 3D animation tool will now have Universal Scene Description (USD) support, enabling artists to access Omniverse production pipelines. Adobe is collaborating with NVIDIA on a Substance 3D plugin that will bring Substance Material support to Omniverse, unlocking new material editing capabilities for Omniverse and Substance 3D users.

NVIDIA Omniverse is intended to enable designers, artists, and reviewers to work together in real time in a shared virtual world from anywhere. Professionals at over 500 companies, including SHoP Architects, South Park, and Lockheed Martin, are evaluating it. Since the launch of its open beta in December, Omniverse has been downloaded by over 50,000 individual creators, said NVIDIA.

“NVIDIA Omniverse connects worlds by enabling the vision of the metaverse to become a reality,” said Richard Kerris, vice president of the Omniverse development platform at NVIDIA. “With input from developers, partners and customers, we’re advancing this revolutionary platform so that everyone from individuals to large enterprises can work with others to build amazing virtual worlds that look, feel, and behave just as the physical world does.”

The “metaverse” is an immersive and connected shared virtual world, according to Santa Clara, Calif.-based NVIDIA. In it, artists can create one-of-a-kind digital scenes, architects can create beautiful buildings, and engineers can design new products for homes. These creations can then be taken into the physical world after they have been perfected in the digital world.

“Lots of companies are, and have been, talking about the metaverse, but NVIDIA is one of the few that is actually delivering on its promise,” said Jon Peddie, author, consultant, and founder of Jon Peddie Research. “NVIDIA brings a broader understanding of the needs of designers of all types and has many of the tools they can use — for free. The NVIDIA Omniverse platform has the potential to transform nearly every industry by making truly collaborative, creative innovation possible in a common virtual space for the first time.”

The company will also unveil its videoConnecting in the Metaverse:The Making of the GTC Keynote, at the SIGGRAPH event.

NVIDIA Omniverse enables metaverse

Omniverse allows for shared creation of simulated worlds in the metaverse. Source: NVIDIA

Omniverse ecosystem expands

NVIDIA Omniverse has a swiftly growing ecosystem of supporting partners. Pixar’s open-source Universal Scene Description (USD) is the foundation of Omniverse’s collaboration and simulation platform. It enables large teams to work simultaneously across multiple software applications on a shared 3D scene. This foundation gives software partners multiple ways to extend and connect to Omniverse, whether through USD, building a plugin, or via an Omniverse Connector.

Apple, Pixar, and NVIDIA have collaborated to bring advanced physics capabilities to USD, embracing open standards to provide 3D workflows to billions of devices.

Blender and NVIDIA have collaborated to provide USD support to the upcoming release of Blender 3.0 and the millions of artists who use the software.
NVIDIA is contributing USD and materials support in Blender 3.0 alpha USD, which will be available soon for creators.

“NVIDIA’s engineering efforts on integrating USD into Blender is exemplary for how the industry contributes to open source,” said Ton Roosendaal, chairman of the Blender Foundation. “Thanks to USD, Blender artists can have high-quality access to studio pipelines and collaboration platforms such as Omniverse.”

NVIDIA and Adobe are collaborating on a Substance 3D plugin that will unlock new material editing abilities for Omniverse and Substance 3D users. Artists and creators will be able to work directly with Substance Materials either sourced from the Substance 3D Asset platform or created in Substance 3D applications, creating a more seamless 3D workflow, they said.

“Adobe is dedicated to an open and connected community of 3D designers,” said Sebastien Deguy, vice president of 3D and Immersive at Adobe. “As an industry standard, Substance will strengthen the Omniverse ecosystem by empowering 3D creators with access to Substance 3D materials.”

The NVIDIA Omniverse ecosystem continues to grow, connecting industry-leading applications from software companies such as Adobe, Autodesk, Bentley Systems, Blender, Clo Virtual Fashion, Epic Games, Esri, Golaem, Graphisoft, Lightmap, Maxon, McNeel & Associates, Onshape from PTC, Reallusion, Trimble, and wrnch Inc.

Omniverse use cases grow worldwide

More than 500 companies have been evaluating Omniverse, said NVIDIA. For instance, Lockheed Martin is working with Omniverse for wildfire simulation, prediction, and suppression. Its artificial intelligence center of excellence has launched an initiative with NVIDIA called Cognitive Mission Management to develop a strategy for emergency response and fire suppression efforts.

“Using NVIDIA Omniverse and AI to simulate wildfires will help us to predict how quickly and in which directions they spread and to explore the effects of environmental variables like wind, moisture, and ground cover on their behavior, so firefighting teams can better respond and reduce their damaging impact,” said Shashi Bhushan, principal AI software and systems architect at Lockheed Martin. “Our ultimate goal is to develop models that coordinate sensor data and real-time analysis to inform an AI that guides varying levels of human intervention.”

SHoP Architects in New York is using Omniverse for real-time collaboration and visualization. Omniverse lets the firm’s team use the right software for the right task. It also brings all the resulting data together in one place, where it can be extended and deployed using the platform.

“The ability to make decisions quickly and accurately across our interdisciplinary teams is core to SHoP's process,” said Geof Bell, associate, digital design and delivery at SHoP Architects. “Omniverse will enable us to bring data from multiple experts together in a single authoritative way, curating it to present the right information at the right time, paired with high-quality visuals for intelligent, evocative design.”

South Park, the long-running, Emmy Award-winning animated television series, is exploring Omniverse to enable several of its artists to collaborate on scenes and optimize limited production time.

“NVIDIA Omniverse will give multiple animators at our studio the ability to collaborate on a single scene, simultaneously,” said J. J. Franzen, CIO at South Park. “Using our NVIDIA RTX A6000 GPUs and Omniverse will provide our creative geniuses more opportunities to cause ever greater trouble on the show.”

Availability and pricing

NVIDIA Omniverse Enterprise is currently in limited early access. The platform will be available later this year on a subscription basis from the company's partner network — including ASUS, BOXX Technologies, Dell Technologies, HP, Lenovo, PNY and Supermicro. Information on pricing for Omniverse Enterprise is available at NVIDIA's Web site.

Shri Sundaram of NVIDIA explains how Omniverse can help the factories of the future.

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NVIDIA

The NVIDIA Omniverse developer program includes more than 200 prebuilt extensions available with source code, as well as tools, resources, and training.


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