Purdue University Uses Machine Learning to Classify Mechanical Objects

Researchers create an open-source database of 58,000 mechanical parts

Purdue University mechanical engineers creates comprehensive open-source annotated database of more than 58,000 3D mechanical parts

In early 2000, Dr. Karthik Ramani experimented with a shape-based search system that allows engineers to use visual references to identify and search for mechanical objects, but it soon became clear to him the computing power was insufficient. 

Twenty years later, with far more computing power at his disposal, he revived the project, applying machine learning (ML) to crawl through a database of gearboxes, bearings, brakes, clutches, motors, nuts, bolts, and washers. The outcome is an open-source annotated database of more than 58,000 3D mechanical parts. 

Using machine learning to sort mechanical parts

Ramani, a Distinguished Professor in Mechanical Engineering and Professor of Electrical and Computer Engineering, Purdue University, said, “Deep learning is data hungry. It needs a lot of examples for the computer to learn what humans mean and how things relate to each other. That means we needed a lot of 3D models of parts, which also required an underlying engineering classification.”

The parts the Purdue research team needed came from TraceParts, a digital database of standard parts.

Ramani and his team organized the parts “by establishing a hierarchical taxonomy of 68 classes, based on the International Classification for Standards, a system of technical standards created and maintained by the International Organization for Standardization,” according to the announcement from Purdue University.

Applying ML to mechanical parts is a balancing act, capturing both the differentiating geometric features at the micro level and the classifiable similarities at the macro level.

“Now when a computer sees a picture of a seal component, it will know that it fits in the category of dynamic seals and then, more specifically, under composite seals,” Ramani said.

For more on the project, listen to the complete interview.


About the Author

Kenneth Wong's avatar
Kenneth Wong
Kenneth Wong is Digital Engineering’s resident blogger and senior editor. He contributes to Robotics 24/7 too.
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